Priority list
During the last meeting we came up with a list of functions that we want to implement and put them into two prioritised lists, one for each team.
Team Rodrigo & Natalie
- Mesh creation (primitives)
MESH OPERATIONS - Extrude (face)
- Translate (object + face + vertex)
- Rotate (object + face
- Color (object + face)
- Subdivide (face)
- Scale (object + face)
- Delete (object + face)
MISC - Highlight nearest (object + face + vertex)
- Undo & Redo
--------------------------------------------- Projected progress line
- 3D grid shader (toggle points/lines/off)
- Dissolve (vertex)
- Align items to a grid
- Mirroring mode for edits
- Operations on an axis
- Save 3d files
- Open 3d files
Team Tom & Alvaro
- Networking (2 player collaboration)
- User movement
- User scale
- Mode toggle button (object, face, vertex)
- Highlight nearest (object + face + vertex)
- Rotate and translate tool
- Menu tool icons and text
- Multi-select (object + face + vertex)
- Switch tool between the two controllers
- Teleport to the other player
- Scale-grid on the floor that follows the player
- Grouping of tools to submenus in the tool menu
- Fix the lightning
- Even light, diffuse lightning
- Attach the light source on the back of the player
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