Priority list


During the last meeting we came up with a list of functions that we want to implement and put them into two prioritised lists, one for each team.

Team Rodrigo & Natalie
  • Mesh creation (primitives)

     MESH OPERATIONS
  • Extrude (face)
  • Translate (object + face + vertex)
  • Rotate (object + face
  • Color (object + face)
  • Subdivide (face)
  • Scale (object + face)
  • Delete (object + face)

     MISC
  • Highlight nearest (object + face + vertex)
  • Undo & Redo
---------------------------------------------  Projected progress line 
  • 3D grid shader (toggle points/lines/off)
  • Dissolve (vertex)
  • Align items to a grid
  • Mirroring mode for edits  
  • Operations on an axis 
  • Save 3d files
  • Open 3d files

Team Tom & Alvaro
  • Networking (2 player collaboration) 
  • User movement
  • User scale
  • Mode toggle button (object, face, vertex) 
  • Highlight nearest (object + face + vertex)
  • Rotate and translate tool
  • Menu tool icons and text
  • Multi-select  (object + face + vertex)
---------------------------------------------  Projected progress line 
    • Switch tool between the two controllers
    • Teleport to the other player
    • Scale-grid on the floor that follows the player
    • Grouping of tools to submenus in the tool menu
    • Fix the lightning 
      • Even light, diffuse lightning
      • Attach the light source on the back of the player

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