Working on the VR setup and Circle Menu before the "Hello World" demo.
Yesterday, Tom and I (Alvaro) started working on the VR scene.
We added a skybox with the picture of a sunset, this will give the area a nice soothing feel. We also added a special texture to the ground that shows the area in meters. Tom then continued working on the inputs of the VR controllers and I (Alvaro) started looking into the circle menu that we want to have. The idea behind the circle menu is that it will be accessed from each hand and will be used to choose the current tool.
The circle menu is implemented by taking the x and y values of the left joystick from an Xbox One controller and translating that into a unit circle with a set radius. The menu mesh itself has not been made yet, I plan on creating it using blender, meanwhile we use small circles to represent the different options.
This is how it looks like:
And this videos shows how the VR scene is looking at the moment. As you can see, Tom has already implemented object instantiation:
We added a skybox with the picture of a sunset, this will give the area a nice soothing feel. We also added a special texture to the ground that shows the area in meters. Tom then continued working on the inputs of the VR controllers and I (Alvaro) started looking into the circle menu that we want to have. The idea behind the circle menu is that it will be accessed from each hand and will be used to choose the current tool.
The circle menu is implemented by taking the x and y values of the left joystick from an Xbox One controller and translating that into a unit circle with a set radius. The menu mesh itself has not been made yet, I plan on creating it using blender, meanwhile we use small circles to represent the different options.
This is how it looks like:
And this videos shows how the VR scene is looking at the moment. As you can see, Tom has already implemented object instantiation:
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